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O'Neill
19-06-08, 03:37 PM
Well, since EM4/911 got its own thread I think the Los Angeles mod should have a thread of its own since a number of people here play the game with the mod. Here you can discuss anything about the mod. Have any questions about the mod? Feel free to ask anyone here or you can check out the official site here (http://lamod.emergency-planet.com/). You can also visit the mod forum here (http://forum.emergency-planet.com/index.php?showforum=18).

Paul
20-06-08, 01:57 AM
Do u knw if ther is a fix for the fireman unable to rescue from first floor buildings? lol

O'Neill
20-06-08, 02:48 AM
Do u knw if ther is a fix for the fireman unable to rescue from first floor buildings? lol

Do you mean the buildings where it can only be entered by ladder?:s

Paul
20-06-08, 03:24 AM
Do you mean the buildings where it can only be entered by ladder?:s

YEAH! lol that is pretty annoying
and an unacceptable error 4 the mod. :(

O'Neill
20-06-08, 05:04 PM
YEAH! lol that is pretty annoying
and an unacceptable error 4 the mod. :(

I think this may have been answered already but I'll answer it anyway. :p The only solution that I know of is to manually reposition the ladder truck and then right click on the building to set up the ladder for entry. If it doesn't work on the first try, try repositioning again.

Tyrope
20-06-08, 05:58 PM
that does not work, i've tried it OVER and OVER again...

O'Neill
20-06-08, 09:20 PM
that does not work, i've tried it OVER and OVER again...

That's odd. It works for me though. Oh, this is my 911th post. How ironic. :p

Paul
21-06-08, 08:24 AM
yea it would work 4 u o'neil, 4 the rest of us tho. na. :p

O'Neill
21-06-08, 09:39 PM
yea it would work 4 u o'neil, 4 the rest of us tho. na. :p

Hmm. I'm guessing it depends on how you reposition the truck.

Paul
21-06-08, 09:52 PM
i think its better to just blow it up, :p

or send it back to bse with its ladder still extended. :lol2:

Majid
22-06-08, 08:03 AM
It works for me as well i don't know if the latest version has issues with it since i only used it a long time ago :/

Tim
24-06-08, 04:11 AM
I have no idea what you'll are discussing so I'll just not comment at this time.

Oh, has anyone heard when/if the 1.6 LA MOD is coming out?

O'Neill
24-06-08, 05:57 PM
I have no idea what you'll are discussing so I'll just not comment at this time.

Oh, has anyone heard when/if the 1.6 LA MOD is coming out?

Too lazy to read the previous posts? :p Hoppah didn't say when it'll be coming out but it's coming soon.

Tim
24-06-08, 07:38 PM
Oh, now I remember you posting that :p ... sorry, my brain is slowly turning back on :p

O'Neill
24-06-08, 07:48 PM
Oh, now I remember you posting that :p ... sorry, my brain is slowly turning back on :p

Not getting enough sleep? :p

Anyway, if you look at post #2 (http://www.sog-team.co.uk/forum/showpost.php?p=77650&postcount=2) you'll see what we're talking about. :p

Tim
25-06-08, 09:41 AM
Well I had some sleep, depends on what day, if i got enough or not :p

On topic: Ok, I read that post, but I haven't experienced that issue before, so I guess I'm the lonely duck on this one :lol:

O'Neill
25-06-08, 06:16 PM
On topic: Ok, I read that post, but I haven't experienced that issue before, so I guess I'm the lonely duck on this one :lol:

And it would seem I'm the only one that has a working solution. I am kind of wondering why it wouldn't work for the rest of you who have encountered this bug.:s

Tim
28-06-08, 08:48 AM
Well, maybe they aren't doing it correctly, or there's another bug :s

Paul
28-06-08, 09:44 AM
Just a fyi the game emergency 4 is just getting released ths month and at that price hopefully it will work better. And the mods creater needs strong words of advice from the tyrope/nicoliese technical specialist's. :lol:

Tyrope
28-06-08, 09:57 AM
Em4 is released this month? no wai!

Paul
28-06-08, 10:07 AM
Check out united kindom ''game'' stores up coming titles. 04.07.08 ;)

Nicoleise
28-06-08, 03:14 PM
Yup, it wasn't ever really released throughout the world. In fact it's quite the weird game ; Firstly it was available ony in german, as far as I recall.

Later on, 911 came along as an english version. But that was only ever sold in USA, to my awareness (hence 911 - emergency numbers here are mostly different, the danish one for instance is 112).

It's odd though, that they choose to release it this late in the lifespan of the game. To be fair, it's actually an old game - ish. Odd why they don't just release it when it's new. :p

Tyrope
28-06-08, 07:42 PM
Nico: european emergency number is double-one two ;) not only denmark

and indeed... maybe it's a stunt, try to get Em4 in the news right before a Em5?

Tim
28-06-08, 08:03 PM
Just a fyi the game emergency 4 is just getting released ths month........

:s I'm confused, why is it just now getting released there? That's odd. Maybe the sellers of the game wouldn't do anything until now or something for that area/market. That is strange though.

Paul
28-06-08, 09:19 PM
yeah or maybe we in the uk are so far behind we can see are own backsides. :lol:

Nicoleise
28-06-08, 10:22 PM
Tyrope, I realize more contries that Denmark uses it, but it's not a European standard :p UK uses different, I believe... 999 if I remember correctly.

But I haven't heard of any EM5 game, and I would doubt it that that would be the cause for the EM4 to be released in UK. It's more likely that 911FP was some kind of licensed copy of EM4 in english, however not officially labelled as the EM-series. And that 911 only were to be branded in US.

But why they didn't just translate the damn game when they made it, and released it at the same time (ish) in Germany and UK beats me.

Paul
29-06-08, 01:09 AM
Tyrope, I realize more contries that Denmark uses it, but it's not a European standard :p UK uses different, I believe... 999 if I remember correctly.

But I haven't heard of any EM5 game, and I would doubt it that that would be the cause for the EM4 to be released in UK. It's more likely that 911FP was some kind of licensed copy of EM4 in english, however not officially labelled as the EM-series. And that 911 only were to be branded in US.

But why they didn't just translate the damn game when they made it, and released it at the same time (ish) in Germany and UK beats me.

lol good point ther pal, ;)

i especially liked this

But I haven't heard of any EM5 game, and I would doubt it that that would be the cause for the EM4 to be released in UK. It's more likely that 911FP was some kind of licensed copy of EM4 in english, however not officially labelled as the EM-series. And that 911 only were to be branded in US. :lol:

Tyrope
29-06-08, 01:14 PM
Tyrope, I realize more contries that Denmark uses it, but it's not a European standard :p UK uses different, I believe... 999 if I remember correctly.
England indeed uses 999, but as far as I know the EU countries use 112.

Wes
29-06-08, 01:32 PM
euh no we actually call 100

Tarek
29-06-08, 03:12 PM
here we call 123 :D

Tim
29-06-08, 08:14 PM
Hey, this is sort of :offtopic: if you want to make a thread on "What do u dial to get emergency services" then be my guest :p

Paul
29-06-08, 09:02 PM
well lol, well said trans man. :lol:

Tarek
29-06-08, 11:36 PM
LOL.....could be a good guest :P

O'Neill
01-07-08, 10:05 PM
Hey, this is sort of :offtopic: if you want to make a thread on "What do u dial to get emergency services" then be my guest :p

Well, I guess it is off-topic sort of. But there's a thread for off-topic you know. :p

So, back on topic then. I am wondering about what the new FBI mobile command center is like, in terms of features. It looks like a larger version of the LAPD civilian evac truck.

Tim
02-07-08, 09:55 AM
FBI mobile command? Never noticed it, or maybe it's because I never even tried it out. Guess if me and you got on MP we could call all the vehicles out for the fun of it and make then go all over the city :lol2: that would be awesome .. :p

Just think about it, if most the vehicles was out then that means faster response times :) Wouldn't have alot of money though :(

Tyrope
02-07-08, 12:30 PM
Just think about it, if most the vehicles was out then that means faster response times :) Wouldn't have alot of money though :(
why would you need money, you got your cars allready :)

O'Neill
02-07-08, 03:29 PM
why would you need money, you got your cars allready :)

Well, it would be nice if all the units that were needed are already out in the city but it's not possible because of budget limit, plus the fact that lag intensifies when many units are deployed and we sure don't want that.

Tyrope
02-07-08, 04:59 PM
even more lagg? i'll pass ^_^

Tim
02-07-08, 08:33 PM
Yeah, I didn't think about that, lag would be crazy, plus the budget would be gone for no ambulances after sending them back with the injured.

Too bad there is even a budget limit :( lol

Paul
02-07-08, 08:53 PM
the fbi mobile command maybe can only deploy men, unless i missing somthing. are you talking about the new mod oneil? :rolleyes:

O'Neill
02-07-08, 08:57 PM
the fbi mobile command maybe can only deploy men, unless i missing somthing. are you talking about the new mod oneil? :rolleyes:

Yes, I am talking about the upcoming v1.6 of the mod. :rolleyes::p

Tim
02-07-08, 09:26 PM
Oh, well then can't wait until it comes out, would be nice if there was a police robot with a gun on it :p ... would be awesome :lol:

Paul
02-07-08, 10:54 PM
Yah trans im looking 4 ward to sending it aeter your firemen. :lol:

Tim
03-07-08, 09:24 PM
Yeah, I can imagine you doing that, only because your jealous of my firefighting skills :p And possibly you get bored easily like me :lol2:

Paul
03-07-08, 11:00 PM
lol trans...... its all about looking like the hard man huh, in that game and even in Coh :lol2: j/k na im just kidding.....

on a more serious note, games like these the only way to win successfully is by working together.. and not blowing up each others headquarters, tc. :p

Tim
04-07-08, 09:41 AM
What are you talking about? Blowing up each other's HQs...:s ... I know that but I haven't done that either that I can remember :p

I have an idea the next COH we should make a vid and call it "How to get owned as Axis in COH vs 2 Hard AI"

Sry :offtopic: We'll chat about this on Xfire :)

Nicoleise
07-07-08, 03:28 PM
Oh please!

Any of the posts on page 4 about lag with units... Have you never been in a game with me as police ?

I'm being RESTRICTED by my fellow players, from having police cars on every corner, because the game simply falls into a great pit of lag. So yes indeed, more units does lag the game. It's just nice though to have literarely 5 seconds passing from a shoplifter is announced till he's arrested :p This can still be done however with fewer units, as the game is ridiculously predictable and hence events will usually happen from the same sites.


I think the budget limit makes sense though, but it's not really that realistic. It doesn't seem to have any real running costs to keep the units outside HQ, which is complete opposite of real life : You need to buy the units before the emergency, so the cost of having an HQ will be constant. And it will be the labour hours that will vary, e.g. if you send 20 policemen out on patrol for 10 hours, then that'll be 200 hours x their hourly salery.

In LA mod, they don't mind staying on the street for like... years.. And it doesn't cost any.

O'Neill
07-07-08, 03:47 PM
I think the budget limit makes sense though, but it's not really that realistic. It doesn't seem to have any real running costs to keep the units outside HQ, which is complete opposite of real life : You need to buy the units before the emergency, so the cost of having an HQ will be constant. And it will be the labour hours that will vary, e.g. if you send 20 policemen out on patrol for 10 hours, then that'll be 200 hours x their hourly salery.

In LA mod, they don't mind staying on the street for like... years.. And it doesn't cost any.

Well, technically there are units that are already available to deploy when you start a game, like the hose engines which have 4 available. The money spent to deploy the unit is like the operating cost but not calculated per whatever amount of time. In real life, yes salaries plus operating costs for the vehicles per hour are factored in the budget but not in the game. The lack of this in the game is somewhat of a good thing for players that don't want things to be too complicated. There is such a thing as too much realism.

The patrol command in the LA mod is definitely one of the features that are very good. You could have police cars patrol the city and drop off suspects at the station and still stay on the map rather than going back to HQ (not to mention eliminating the need to redeploy the unit with money). The patrol feature is certainly very handy and has helped with situations countless times.

Nicoleise
07-07-08, 04:05 PM
Patrol feature in 1.5 has done nothing for me but causing traffic jams, causing my cars to be all in one place on the map or me not knowing where which units are parked :p

But the drop-off feature, I like

BlizZaRD^
07-07-08, 04:14 PM
Patrol feature in 1.5 has done nothing for me but causing traffic jams, causing my cars to be all in one place on the map or me not knowing where which units are parked :p

But the drop-off feature, I like

if you have too many patroling cars it will be a jam :p

O'Neill
07-07-08, 04:52 PM
Patrol feature in 1.5 has done nothing for me but causing traffic jams, causing my cars to be all in one place on the map or me not knowing where which units are parked :p

But the drop-off feature, I like

Unfortunately, that's the downside to the patrol feature but the drop-off is good. It's kind of funny to see the suspect walk into the station without being taken in by an officer. :p

if you have too many patroling cars it will be a jam :p

Too many patrolling vehicles can do that too. Having fewer of them reduces the traffic jams slightly but there'll still be jams. There's always the option of stationing units across the map though...

Nicoleise
07-07-08, 05:35 PM
Unfortunately, that's the downside to the patrol feature but the drop-off is good. It's kind of funny to see the suspect walk into the station without being taken in by an officer. :p



Too many patrolling vehicles can do that too. Having fewer of them reduces the traffic jams slightly but there'll still be jams. There's always the option of stationing units across the map though...

And that option rocks!

You know where each "special" vehicle is, i.e. I always use the black undercover car for a negotiator and a scout, so that that vehicle can respond to hostage situations or bank robberies along with 1 Swat SUV and 1 policecar to take the arrested people back.

It also allows you to take advantage of the predictability (car thefts, shopliftings, bankrobberies, etc will occur at selected locations.). However, it makes good sense to keep a few vehicles spread across the map, ready to divert traffic if i.e. a car catches on fire, or a traffic light fails. My usual plan is to have one police car at every "location" ; i.e. city centre for shoplifters, NorthEast for car stealing, etc. Apart from those units, and special units like Swat cars, I aim to have sufficient units to be able to send 2 full patrol cars to any point of the map within few seconds. This is because to divert at traffic light failure, or to close a large area due to fire, you need at least 4 policemen to handle each possible situation.

In the past I would happily have 4 police cars within reach of everywhere, but because of the lag, I've seen the nessecity to cut down =/ However, it's nice as it provides a challenge to use the ressources better :)

Paul
08-07-08, 06:11 AM
when i have played i try sending cars at different times on patrol, so the dnt jam and such etc. Btw nyone know owt of the new mod?

Tim
08-07-08, 09:23 AM
Nope, it's still not out yet, one thing that I hope can be fixed in the new mod version is the civs just standing around for NO reason, and blocking cars, including emergency vehicles!, they just walk where ever they way and if there is something in their way they just stop and stand there :(

Might have mentioned this before, but that's annoying, and a big problem that can also cause traffic jams :(

O'Neill
08-07-08, 05:28 PM
Nope, it's still not out yet, one thing that I hope can be fixed in the new mod version is the civs just standing around for NO reason, and blocking cars, including emergency vehicles!, they just walk where ever they way and if there is something in their way they just stop and stand there :(

Might have mentioned this before, but that's annoying, and a big problem that can also cause traffic jams :(

Yeah, that bug is annoying. It happened while tc and I were playing a round of endless mode. Large groups of civilians just standing around right in the middle of the street blocking traffic. Also, no emergencies happen while this bug is active. But it's kind of funny though. I once saw about 10 to 20 people packed inside a house and still more people were trying to get in. :p Can't really say what they were all doing there. :p Seriously though, this is a problem and I hope Hoppah has fixed this.

Paul
09-07-08, 12:52 AM
well i would be vigalant, if ths bug isnt fixed then i would arrest all involved. Or do what myself, tc and majid once did and send in the army to 'contain' the situation. :lol2:

O'Neill
09-07-08, 01:01 AM
Or do what myself, tc and majid once did and send in the army to 'contain' the situation. :lol2:

That's funny. That is what I did. I sent in the Guardsmen and took most of the civilians away in transport trucks. :p

Nicoleise
09-07-08, 07:19 PM
There's alot of weird stuff going on in this game. I saw this parade once :
http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-2120-17-33-48.jpg
http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-2120-18-03-48.jpg
http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-2120-19-01-81.jpg
http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-2120-19-17-04.jpg
http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-2120-19-38-96.jpg

I'd like the pathfinding to be improved, and the way they drive. It's just kinda unrealistic for a huge firetruck to come up on slow traffic, turn on the spot, overtaking them in reverse, then stopping, turning on the spot and continuing on.

Also when redirecting, it should be possible to decide to where, and that should have an impact (i.e. much more traffic in the city, and a real difference if you divert traffic into an empty street or into already congested or one way roads).

Also road rules should be more of a factor. I.e. in this example I made to experiment (See image below), cars behind the cones would in real life wait for no oncomming traffic, then slowly proceed along the cones to pass the policecar, return to their lane, and drive on. Instead, the first some vehicles turn around and leave, and the next just stays disregarding what you do (also a bug).
http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-2120-47-43-12.jpg


In general I'd like the game to focus much more on each individual emergency (more one at the time), rather than having six fires at once. It would make it much more entertaining, in my opinion. The emergencies could easily be bigger. A trafficlight failure could be a traffic accident due to a traffic light failure, and then each player has be be more involved with that specific emergency, just as large fires would require EMS on standby, would involve more casulties, and would require police to contain the site, as well as contacting relatives of dead/injured people and find the cause of the fire some way.

I'm not saying all of this has to be done by the player, but after a traffic accident, a vehicle of technicians could be deployed to investigate the scene, this is normally done IRL as you have to have evidence to charge someone, and also as ensurance companies need to know who's paying.

In general though the city needs ALOT more traffic, people, people inside buildings, etc. It could be done with e.g. "fog of war" so you don't see the cars till you get there. Things like rush hour could play a vital factor.

O'Neill
09-07-08, 07:46 PM
Yeah, I think that's the house I was talking about. Nice pics on that parade. :p More traffic? I don't think that's a good idea. That just causes more traffic jams. Unless the problem with the traffic jams is fixed, I think it's not good. More people? Again, not a good idea unless the bug is fixed. Interesting ideas to make the city more realistic but it hinders more than help.

Tim
09-07-08, 08:28 PM
:whs: Good suggestions, however, the current bugs need to be fixed first, then maybe add those more realistic qualities, but then that would create more bugs unless worked out in development.

Nice Pics btw, and they either "Follow the leader" or just stand around when they are blocked instead of walk around :p

Nicoleise
09-07-08, 09:27 PM
I agree, of course the bugs should be fixed, but that's kinda the natural process of things :D

Thanks for the compliments on the pics. I like to find odd stuff in games. I also made this "illegal streetrace" at the racetrack mission :p (Note the cop starting the race) :D

http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-0217-57-45-62.jpg

Tarek
09-07-08, 09:36 PM
LOL, Sweet....nice job :D

who won? :p

Nicoleise
09-07-08, 09:58 PM
The one in front, as they werent very competetive... Looked more like a convoy than a race

Tyrope
09-07-08, 11:15 PM
[xD] nico, you and your pictures...

O'Neill
09-07-08, 11:30 PM
I agree, of course the bugs should be fixed, but that's kinda the natural process of things :D

Thanks for the compliments on the pics. I like to find odd stuff in games. I also made this "illegal streetrace" at the racetrack mission :p (Note the cop starting the race) :D

http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Em42008-05-0217-57-45-62.jpg

lol Slicktop race. :p Why not use the Dodge Charger? That's nice too. :p Nice pic, Nicoleise.

Nicoleise
09-07-08, 11:45 PM
lol, I had called in three slickies at the mission start, and all the sudden the idea struck me cause one of the cars went onto the track for no reason :p

O'Neill
09-07-08, 11:54 PM
lol, I had called in three slickies at the mission start, and all the sudden the idea struck me cause one of the cars went onto the track for no reason :p

Probably the occasional path finding problem that vehicle units have. :p

Nicoleise
09-07-08, 11:55 PM
Yup... It went through some barriers that for some reason aren't solid objects but just appear on screen. It was going to stop the race so luckily it didnt hit any F1 cars :D

Tim
10-07-08, 09:34 AM
That is funny, the only way you'd get the others to actually race is if you put a donut truck in front of them :p :lol2:

That would be awesome :lol:

Tarek
10-07-08, 12:28 PM
i just got this mod installed...its actually pretty goood, and has lots of improvements! and more realistik! hehe :D

O'Neill
10-07-08, 05:34 PM
That is funny, the only way you'd get the others to actually race is if you put a donut truck in front of them :p :lol2:

That would be awesome :lol:

You didn't get that idea from greyhounds chasing a rabbit around the track, did you? :p

i just got this mod installed...its actually pretty goood, and has lots of improvements! and more realistik! hehe :D

Ah, you got the mod. It's very nice. :D

Tim
10-07-08, 07:49 PM
No I didn't, haven't heard of that before :p

Welcome to the dark side Tarek LA MOD is the best :lol:

Tyrope
10-07-08, 09:03 PM
Welcome to the dark side Tarek LA MOD is the best :lol:

D-D-Dark side? *deletes LA mod*

Tim
11-07-08, 08:14 AM
Can you spell Paranoid Tyrope? :p :joke: ... Once u go to the dark side the door shuts behind you :lol:

Tyrope
11-07-08, 11:12 AM
"Deploy C2, bang and run awaaaaaaaaaaaaaaaaaaaaaaay" ^_^

nice mod indeed, laggs like hell though, has it been fixed allready?

Tarek
11-07-08, 11:23 AM
lags?! :D thats probably MP, i only played it in SP but not lags in SP,

Anyway i put the motercycle police in patrol mode, he always goes to a place between 2 buildings and sticks there, he just stays there i have to go every about 4 or 5 accedents to fix it... does it happen to any of you ppl?

Tyrope
11-07-08, 12:19 PM
never used the motor guy, i don't like them.

Tarek
11-07-08, 12:29 PM
i love them LOOOL!

Nicoleise
11-07-08, 02:21 PM
SlickTops for the WIN!! :p Motorbikes, nah.. They don't have any real advantage in this game, and it only carries one officer, so you cant even close a road with it

O'Neill
11-07-08, 04:48 PM
Motorbikes, nah.. They don't have any real advantage in this game, and it only carries one officer, so you cant even close a road with it

I don't use them much either. They can't take suspects back to the station.

Wes
11-07-08, 04:58 PM
but they are probably faster to catch someone i think

O'Neill
11-07-08, 05:24 PM
but they are probably faster to catch someone i think

Now that I think of it, I did one time catch a runner faster with the motorcycle. Guess that's the advantage.

Nicoleise
11-07-08, 05:36 PM
I'm sorry.

I wanted to make some good quality pics for you guys to explain my previous post, however forgot I had put it on 16mil colours, which looks hidious. Anyhow, Photobuckets quality is an insult to images anyhow. :)

I also wanted to portrait a car accident, but I got tired of waiting for it. Maybe next time. :)

Here's a call I got for a Barricaded Suspect holding a hostage. I'm trying to show you, somewhat what would happen in real life :

http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Forum%20Threads/EM42008-07-1117-34-33-76.jpg
1) Alarm call goes in, all nearby units scramble to contain the premisses. A SWAT unit is called. A negotiator and scout arrive on scene, and initiates contact.

http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Forum%20Threads/EM42008-07-1117-37-03-18.jpg
2) SWAT stacks up (all 6) enters the building with a flash grenade, restrains the stunned suspect, who's placed in the back of a regular patrol car.

3) What happens next is impossible with LA mod, but officers would talk to the people involved, untill a post trauma unit could arrive, or the victims could be taken to the unit. The premisses must remain sealed, and a technical examination would occor. Once that step is done, the case would go on to prosecution and the player would have no further involvement.


That's something I feel is realistic. But this entire mission is do-able with just one regular policeofficer. He'll enter and make the arrest, and although the civilian is shot at, the sus will struggle with the officer too soon to kill her, mission = success.

===

An alarm call come in regarding a bankrobber escaping. A nearby patrol car locates the suspect and calls for backup. Contact moves and open fire on the squad car forcing the officer to run for cover and attempt an arrest. Just as the suspect surrenders the second policecar pulls up to assist :
http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Forum%20Threads/EM42008-07-1117-38-12-06.jpg

http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Forum%20Threads/EM42008-07-1117-38-21-79.jpg

http://i238.photobucket.com/albums/ff257/SOG_Nicoleise/Forum%20Threads/EM42008-07-1117-38-38-64.jpg

In real life, a suspect holding a gun would never be attempted to be arrested by just one or two officers. In LA mod it's possible using just one. Disregarding if the suspect surrenders or not.

===

What I really miss in this game also, is randomness. There's absolutely nothing affecting anything. In real life it's common to see accidents from accidents. E.g. when an accident occurs on the freeway and the scene is under control, people travelling the opposite direction slows down to look, and at times causes yet another accident. Nothing ever really happens in this game, apart from what you know. So you don't have to take it into account. E.g. would be the barricaded suspect above. He could flee. The whole house should be surrounded by cops. What if he starts shooting out the windows. Civs should be cleared, the road should be closed. Is there a backway in? Can the nade be thrown through a window, etc. There's no varibles what so ever, and that -imho- makes the game too easy. The storyline missions are better on this point.

I'd love some more special missions too. And some more everyday things like cops on patrol performing traffic stops occasionally, just as a gadget. At times, a traffic stop could evolve to a chase, that requires the player to take action to have the suspect caught. Again, much more varity wanted ; sus could run away through gardens, he could hide, enter buildings, could have an accident, could attempt to drive off road, could pull over and surrender, could ram policecars (causing another SMALL accident, depending on speed, that needed attention as well as require stonger policecars (the CHP ones for instance) to be sent it.

Stuff like that would make the game complete in my eyes, although I know it's just wishfull thinking and that it's also too realistic and complicated :D

O'Neill
11-07-08, 05:50 PM
Nice screens, Nicoleise. Interesting concepts to add to the game but very complicated. I'm no scripter but from what I can gather from the comments made by Hoppah, it's not easy to script the things you mentioned, like tossing bangs through windows. Additionally, it's not easy for him to please everyone when it comes to what kinds of missions are to be included in the mod. However, the concept of traffic stops has been suggested to Hoppah by someone and he's working on that, so you just might be able to perform traffic stops. :D

Tarek
11-07-08, 06:47 PM
well, it would be actually niceer if he added more calls, for example an unlicend car was reported to be somewhere in between a couple of roads, were then we can put control cars where they block the streets of the reported area and check every vechiles lisence, where it actually happens in real life, and then find that car but rather than getting him he runs away and maybe injures a couple of officers standing in the police stop, and then actually follow the car with a couple of police cars where they will stop him and arrest him just like real life. More alarms and calls would be nicer, also making a police station accessable just like the firestation where we can keep their the police cars etc etc


@Nico : nice images :D

@ all : i seem to have this dunno what it is, its either im stuiped with the game or its a bug, a truck was on fire and then i stopped its fire and now i can't remove it by the tow truck, the number of dead/injured people is 0, and the fire man can't find anyone to get out of the truck...dunno what to do!...its blocking a whole road :D, and a poor police women is redirecting the road for about 4 hours of game play now...poor her :p i hope anyone have help to this :D

Thanks in advance :D

O'Neill
13-07-08, 06:40 PM
well, it would be actually niceer if he added more calls, for example an unlicend car was reported to be somewhere in between a couple of roads, were then we can put control cars where they block the streets of the reported area and check every vechiles lisence, where it actually happens in real life, and then find that car but rather than getting him he runs away and maybe injures a couple of officers standing in the police stop, and then actually follow the car with a couple of police cars where they will stop him and arrest him just like real life. More alarms and calls would be nicer, also making a police station accessable just like the firestation where we can keep their the police cars etc etc

Well, Hoppah was considering the possibility of adding traffic stops but I don't know if he is still working on it or not. It would most likely work like the armed arrest script for officers except it would force the suspect to get out of the car. What you described there would be like a mission and not something in freeplay. Sounds interesting but I don't know.

It would be useful if the police station had the ability to call in extra officers like the fire station calls in firemen and medics but Hoppah already said something that indicates he won't add that same feature to the police station.

@ all : i seem to have this dunno what it is, its either im stuiped with the game or its a bug, a truck was on fire and then i stopped its fire and now i can't remove it by the tow truck, the number of dead/injured people is 0, and the fire man can't find anyone to get out of the truck...dunno what to do!...its blocking a whole road :D, and a poor police women is redirecting the road for about 4 hours of game play now...poor her :p i hope anyone have help to this :D

Thanks in advance :D

Car fires usually don't have people trapped in the burned out car. Once you put out the fire, you can get the tow truck to haul it away. It sounds like a bug. I never had this problem before, so I don't know any way around it. Try restarting the game and see how it works out.

Nicoleise
14-07-08, 12:56 AM
A nice feature from one of the LA mod version was that an officer could call in units. Now I believe it's only the supervisors being able to, which is more realistic, but then you have to wait for them to get on scene first.

O'Neill
14-07-08, 01:04 AM
A nice feature from one of the LA mod version was that an officer could call in units. Now I believe it's only the supervisors being able to, which is more realistic, but then you have to wait for them to get on scene first.

I tried it out and the officer can still call for another patrol car, ambulance, and police chopper. It's still the same features for the fire chief also.

Tim
15-07-08, 09:00 AM
While those features are nice to have, it would make it more boring for me, and too much complication takes the fun away, I get it though, would be nice for some things, like a traffic stop, but the option with the hostages and all the technical stuff, not for me, and it doesn't always work to get a sus with just one police, just depends though.

O'Neill
15-07-08, 03:15 PM
...it doesn't always work to get a sus with just one police, just depends though.

That's true. There were times where I had to get 2 officers to point their weapons at a suspect in order to get him or her to surrender and there were times where I had to get the second officer to shoot down the suspect because the first officer was in danger of getting gunned down.

Nicoleise
15-07-08, 05:47 PM
I've never had an arrest failed with too few cops, only too many (they beat the suspect senseless and EMS has to take over). :)

O'Neill
21-07-08, 05:24 AM
I've never had an arrest failed with too few cops, only too many (they beat the suspect senseless and EMS has to take over). :)

Well, whether the suspect is taken away in a patrol car or ambulance I don't think of it as a failed arrest. :p Some suspects just won't give up so sometimes you have no choice but to down them.

The kind of failed arrests that annoys me is when a suspect appears near the edge of the map. The suspect only has to run a few hundred yards and there goes a failed arrest.

Nicoleise
23-07-08, 05:45 PM
I consider it a succesfull arrest when the suspect is alive and can be picked up by my policecar and taken to HQ.

If I injured him, then I consider it a failed arrest because it's actually possible to avoid this in 99% of the cases with the right amount of force (+ getting him into a patrol car fast before he bleeds to death :p )


I don't fail those close-to-mapedge once because I deploy cruisers there, but I have had one or two run off into the subway, where the police apparently feel reason enough to stop, rather than having the suspect just come up in another subway entrance wearing the same outfit and icon and be ready for pickup :p

O'Neill
23-07-08, 06:22 PM
I don't fail those close-to-mapedge once because I deploy cruisers there, but I have had one or two run off into the subway, where the police apparently feel reason enough to stop, rather than having the suspect just come up in another subway entrance wearing the same outfit and icon and be ready for pickup :p

Suspects run into the subway? I haven't seen that. I've only seen suspects running near the train station.

Nicoleise
23-07-08, 06:32 PM
They do :p

They run down these small stairs spread across the city and then you get mission failed. It's rare though, usually they just run around confused :p

O'Neill
23-07-08, 06:39 PM
They do :p

They run down these small stairs spread across the city and then you get mission failed. It's rare though, usually they just run around confused :p

Hmm, I'd have to keep an eye out for that. I never saw them run down the stairs to the subway. I guess, like you said, they mostly run on the streets and sometimes stand there waiting for the police to arrest them. :p

Tim
23-07-08, 08:59 PM
Well, the way I see it. If the game says "Mission failed" then it's failed, but if you keep the sus from getting away, whether beating him senseless with the police because he won't give up and get an ambulance, or taking him away in the police car because he gave up. Then it'll say "Completed" and you get points for that completion either way :) Works for me.

I don't mind using force, as it's usually the only option, at least how it appears to me. Besides the EMTs don't cost that much to get anyway, and you're bound to get that money back when you complete missions :)

BlizZaRD^
25-07-08, 10:51 PM
LOL! he started whit LA Mod 1.7 now :p

O'Neill
01-08-08, 06:11 PM
LOL! he started whit LA Mod 1.7 now :p

Indeed. :p Hoppah already released a preview of v1.7 that now includes a second fire station. I think that will be handy in fighting fires. Here's the link to his post (http://forum.emergency-planet.com/index.php?showtopic=233&st=3000&p=47919&#entry47919). The National Guard troops are getting new uniforms. I am curious about item number 3. Does it mean that it's no longer possible to arrest suspects armed with a weapon? :s I guess we'll see when he's finished. It'll be interesting to see the development of the next version. :)

Tyrope
01-08-08, 06:41 PM
Arrest command cannot be executed on shooting suspects anymore.
no, you cannot arrest a suspect that is shooting.

(AKA, if you are under fire, you are forced to take him down)

O'Neill
01-08-08, 07:33 PM
no, you cannot arrest a suspect that is shooting.

(AKA, if you are under fire, you are forced to take him down)

I guessed it was that but can't be too sure on that. We'll see for sure when the next version is released. My officers are forced to shoot anyway when the suspect starts shooting at them.

BlizZaRD^
26-08-08, 06:53 AM
Longe time i played this game :o someone wants to play it someday this week? :p Cuz ive ohly tested 1.6 multiplayer 1 time :(

Paul
26-08-08, 10:08 AM
Longe time i played this game :o someone wants to play it someday this week? :p Cuz ive ohly tested 1.6 multiplayer 1 time :(

yeah sure, sounds like a good idea mate. :p let me know if you want ot play. :)

O'Neill
26-08-08, 03:42 PM
I haven't played MP in a while. Count me in if I'm available. :) Just a note, here's the link (http://forum.emergency-planet.com/index.php?showtopic=4452) to the thread that lists the updates so far for version 1.7. It's looking pretty good.

Paul
26-08-08, 04:53 PM
^^^^ Yeap cant wait for it to come out!!! :lol:
thanks for posting the link o'neil. ;)

BlizZaRD^
29-08-08, 09:50 PM
yeah 1.7 looks cool :D but someone wants a game tomorrow sometime? ( if om not going to play swat 4 or 9dragons :p )

O'Neill
09-09-08, 05:58 PM
Here's something that caught my eye in the mod update thread:

Other changes/additions:
- Added rapid deploy command to the SWAT trucks. The command deploys a 4 man SWAT team: 2 officers with MP5, 1 officer with ballistic shield, 1 officer with pistol.

Very nice indeed. :D

Paul
09-09-08, 06:01 PM
Here's something that caught my eye in the mod update thread:

Other changes/additions:
- Added rapid deploy command to the SWAT trucks. The command deploys a 4 man SWAT team: 2 officers with MP5, 1 officer with ballistic shield, 1 officer with pistol.

Very nice indeed. :D

cant wait for it. :D :p ;)

O'Neill
07-10-08, 02:10 AM
Version 1.7 is now out. :) Link to the announcement post here (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=56764).

Paul
08-10-08, 07:04 AM
yeh baby! I had a quik go on freeplay yesterday and was nearly late 4 work i enjoyed it that much. Its greatly improved and i cnt wait to multiplay it with oneil, tc or whoever likes seeing the carz get shot up :lol: :p ! :joke:

Tim
12-10-08, 01:04 AM
Sweet, can't believe I just noticed this post, have it downloaded going to try it and see what happens.

BlizZaRD^
14-10-08, 05:21 PM
My 911 FR doesnt work anymore :o
just getting a black screen and then i goes back to deskop :o

O'Neill
14-10-08, 07:42 PM
My 911 FR doesnt work anymore :o
just getting a black screen and then i goes back to deskop :o

The only thing I can think of at the moment is to reinstall if you haven't tried it already.

BlizZaRD^
14-10-08, 09:18 PM
I've done that :( :o
I miss that game :(

Tim
15-10-08, 07:54 AM
It might be something with your graphics drivers, or directx. Something like that as I had a similar issue before and it was my directx that wasn't working for some reason :(

BlizZaRD^
18-10-08, 06:16 PM
DirectX is working fine, and updated , same thing whit grapic card :o

O'Neill
30-10-08, 08:25 PM
DirectX is working fine, and updated , same thing whit grapic card :o

Did you solve the problem Blizzard? I don't have any other suggestions and I guess no one else has any either. :/

So, I tried out the new VIP escort mission of the LA mod after applying the third patch. Before the patch, the game crashes while using barricades or the redirect civi command. It works out fine now and it seems the loading time for the missions and freeplay is shorter too. The VIP escort mission is mainly focused on law enforcement, which is pretty good. Though I noticed in one part of the mission map there always seems to be a large number of civilians that gather. The barricades kept them out of the way so it wasn't a problem, just a bit unusual to have so many people gather at one particular area.

O'Neill
20-12-08, 04:39 AM
Update:

For anyone that is still interested, work on version 1.8 is in progress. Link to update thread here (http://forum.emergency-planet.com/index.php?showtopic=5109).

Tim
30-12-08, 01:35 PM
Cool, can't wait until it comes out, haven't played this game in a while, will try to play some again later today hopefully :)

O'Neill
03-01-09, 05:35 AM
Version 1.8 has been released. Link to forum post here (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=65684).

Paul
11-01-09, 04:00 PM
downloaded and installed. maybe i will try it out later. :)

Tim
19-01-09, 04:00 AM
Installing it now, hope it's better then the last version as far as bugs go :)

Paul
19-01-09, 04:01 AM
i tried it the other day.... worked ok for me. :)

Nicoleise
19-01-09, 05:50 PM
It's great... I tried it a while ago, and the new features are all good improvements :)

Gaz
21-01-09, 07:59 PM
How long does this take to load?

The Winterberg mod takes quite some time even with a High End Pc

Paul
21-01-09, 09:40 PM
o'niel is our la mod in house expert he can fill the blanks. :)

For me it takes a few mins, i guess it depends on ur pc mate.

Im hoping to grad a game ths weekend. ;)

O'Neill
22-01-09, 01:15 AM
o'niel is our la mod in house expert he can fill the blanks. :)

For me it takes a few mins, i guess it depends on ur pc mate.

Yeah, the loading time depends on the computer you're using.

Paul
22-01-09, 01:23 AM
aye mate i thought so... If your free this weekend perhaps we could have a game. ;)


Thats if mass effect/sh4 will grand you leave. :p

O'Neill
22-01-09, 01:25 AM
aye mate i thought so... If your free this weekend perhaps we could have a game. ;)


Thats if mass effect/sh4 will grand you leave. :p

lol I might be able to have a game this weekend.

Tim
22-01-09, 01:31 AM
Yes it depends on the PC, but mine takes about 5mins or so to load the LA Mod. I played it some last night and noticed some bugs in freeplay mode. One I noticed is when I call a CHIP car out and tell it to go to the PD I get an error saying something about that's not allowed and my game crashes :(

Anyone else notice this? But besides this seems to be great, don't have any lag or anything like that atm anyway. :)

Paul
22-01-09, 01:46 AM
that doesnt sound too good tc, btw what is the CHIP car? :lol:

Is it a new hotdog van? :rolleyes:

Tim
22-01-09, 02:45 AM
Sorry it's CHP = California Highway Patrol, not sure where i got CHIP :lol: If I remember correctly there was a show here in the US a long time ago about the Highway patrol from CA that rode around on motor bikes.

Oh and O'Neill gave me the link to the LA Mod site where u can DL a patch for that bug I was referring to, haven't tried the new patch out yet, but it's installed. You can get the patch for 1.8 here (http://forum.emergency-planet.com/index.php?showtopic=5431)

BTW: Hotdog van? Where did you get that as an option? :lol:

Paul
22-01-09, 02:48 AM
i didnt even knw there was a patch,

Could someone post the fixes?/reasons for the patch. :)

Tim
22-01-09, 03:34 AM
Los Angeles Mod Bugs thread]
Thread is here: http://forum.emergency-planet.com/index.php?showtopic=5431
Bugs in v1.8:
- Equipment doors of FBI SUV opens wrong. Fixed in patch
- Command 'Go to police station' crashes when a 4th vehicle is sent. Fixed in patch

It's mainly due to bug fixes that ppl have reported. These listed are the ones fixed so far, stay tuned to that thread for more updates :)

Paul
22-01-09, 03:49 AM
thanks for the update, good thing i found out b4 trying to play it. :p

O'Neill
12-02-09, 02:46 AM
A second patch has been released. Link to the forum post here (http://forum.emergency-planet.com/index.php?s=&showtopic=5431&view=findpost&p=68828).

Mike
12-02-09, 02:47 AM
Ah yeah, good post Oniell. Lets play some 911FR :D

Paul
12-02-09, 02:56 AM
i wonder if they could alter the cars so they dont move if they are empty. :p

O'Neill
12-02-09, 03:08 AM
i wonder if they could alter the cars so they dont move if they are empty. :p

Actually, that has been suggested before in the mod forums. Hoppah decided that wouldn't be a good idea since it would hinder the players even though it would be more realistic, and I agree with him.

Paul
12-02-09, 03:54 AM
i dissagree, when the car moving is empty, like an ambulance or a police car that is what i call unrealistic.

Tim
12-02-09, 05:50 AM
Well the main problem is because if those ppl get injured then no way to get the car back unless you get another car w/2 ppl and have one of them go in that abandoned car, but then you just have 1 in each car and not 2, if that makes sense. :)

Not sure what this 2nd patch does but the game is nice :D

O'Neill
13-02-09, 12:46 AM
Not sure what this 2nd patch does but the game is nice :D

Too lazy to find my post that links to the patch description huh? :p

Will
02-03-09, 05:09 PM
To be honest i dont see the point in the 1.8 Mod for LA.
I wonder if there will be more missions...

Paul
02-03-09, 05:23 PM
To be honest i dont see the point in the 1.8 Mod for LA.
I wonder if there will be more missions...

well it makes the game more fun to play in my opinion, if you like the games units as they are then you need not get the mod. ;)

O'Neill
17-03-09, 03:07 AM
Update:

Hoppah and the LA mod team has begun work on a new freeplay map, one that may replace the map on multiplayer. New civilian vehicles are also planned. It looks great so far. For the details so far, link is here (http://forum.emergency-planet.com/index.php?showtopic=5895).

Paul
17-03-09, 05:02 AM
i fealt like making a post there saying and i quote "why bother making a map when all your recent mod does is crash" :p

Mike
17-03-09, 06:54 AM
Or post that says please add a flush cache command ever 5-10 mins. :p

O'Neill
17-03-09, 04:10 PM
i fealt like making a post there saying and i quote "why bother making a map when all your recent mod does is crash" :p

Well, you're more than welcome to make a post about the crashes, though the game itself isn't fully stable. Just make sure that question hasn't been asked or answered yet. :p

Or post that says please add a flush cache command ever 5-10 mins. :p

That would be a nice idea but I don't know if they can add that to the mod.

Paul
17-03-09, 05:50 PM
yeah your right mate, i remember before adding any mods when i used to play it used to do the same thing, oh well here's for hoping the mod would make miracles happen. :lol:

5NaDDeR
07-04-09, 12:37 PM
em4 911 is no mutch fun whit out a mod

Mike
07-04-09, 01:30 PM
Very true, let me know if you want to play sometime 5nadder ;). We use the latest patch for the la mod which is like 1.8 v2 or something like that.

Paul
07-04-09, 01:44 PM
em4 911 is no mutch fun whit out a mod

hmmm, i was refering to when i first got the game... :rolleyes:

Tim
07-04-09, 07:19 PM
hmmm, i was refering to when i first got the game... :rolleyes:

Who cares....? :P :joke: I know what u meant.... I think. ;)

I haven't played 911 FR in ages, if anyone is up for a game just xfire me. :)

Mike
07-04-09, 08:53 PM
yeah lets do it

Paul
07-04-09, 09:24 PM
yeah lets do it

be nice if tim wasnt always "brb" we could actually grab a game. :rolleyes:

Mike
08-04-09, 01:18 AM
He did come back only to tell me he got called away to work. Oh well :s

Tim
08-04-09, 07:36 AM
I didn't get "Called Away" it was time for me to leave for work so I didn't have time to play... later on Wednesday before I go to work should be able to play some, granted I get up in time lol.

Paul
08-04-09, 12:27 PM
I didn't get "Called Away" it was time for me to leave for work so I didn't have time to play... later on Wednesday before I go to work should be able to play some, granted I get up in time lol.

you always say that tim, then your status says "brb" until you sneak offline. lol :p

Tim
09-04-09, 05:27 AM
Well....... *No comment* :P

EDIT:
BTW nice games earlier even though my game crashed once, as well as Mike's :(

5NaDDeR
12-04-09, 12:10 PM
tim mike and al 911 players i you want to make a game maby ask if i have time if i have i want to play:p:)

Tim
17-04-09, 06:56 AM
Sure, will do 5N@DDeR if I am able/up to playing the game. :)

Tyrope
23-04-09, 01:03 PM
having no internet capabilities made me bored enough to let fires rage, injured people die, and get the cops to pose up for a flare-fest:

warning: the following spoiler tags contain a rather large animation.
http://img378.imageshack.us/img378/9250/sog.gif

edit: why isn't the animation moving? it does when i view it locally, not trough SOG though...

O'Neill
25-04-09, 05:47 AM
The animation does show when the page is loading but after the loading is done it stops.

Tim
25-04-09, 09:09 AM
Well i saved it to my PC and it shows then. :) Btw, the "G" spelt with the flares... looks more like a blob :p But the "S" & "O" look like they should. :)

Paul
25-04-09, 09:31 AM
hehehe, very nice ty. :)

Tyrope
25-04-09, 11:14 AM
Well i saved it to my PC and it shows then. :) Btw, the "G" spelt with the flares... looks more like a blob :p But the "S" & "O" look like they should. :)

well, you try to aim those flares... it sucked, i was going for a G look, but that got on my nerves, so i stopped after trying for 90 minutes, hoping you would see the "blob" as a g...

Mike
25-04-09, 03:54 PM
Its a lower case g ;)

Tim
29-04-09, 05:52 AM
Well you did a better job then I would, even though it looks more like an "8" and blurry, was still able to tell what it was spelling. :)

O'Neill
07-05-09, 04:50 PM
I thought it looked like a lower case g but I guess everyone has different opinions on that. :p

Tim
13-05-09, 06:56 AM
Well it sortof does, but that's because I have a good imagination. :D

O'Neill
12-06-09, 01:11 AM
Update:

I have some bad news to report. The work on the next version of the mod has been delayed until further notice because Hoppah's computer has broken down. The good news is his files are stored on external hard drives. At this time, it is uncertain when he will be able to get his computer running again.

Thread Link (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=84033)

Tim
12-06-09, 06:33 AM
Thanks for the update, sad really. Was looking forward to a new map, guess we'll have to wait. :(

Mike
12-06-09, 08:27 AM
new map? how about more stable for net play :p

Tim
12-06-09, 09:09 AM
Well that's the game code, nothing to do with the Mod Mike. :p

O'Neill
13-06-09, 01:03 AM
Well that's the game code, nothing to do with the Mod Mike. :p

He's right, Mike. :p

Paul
13-06-09, 06:35 AM
new map? how about more stable for net play :p

i second that, maybe hoppah can create the sequel for the game itself since he's such a genius. :lol:


oh i am thinking of Tim again, sorry, :p

Tim
14-06-09, 09:57 AM
*Throws nearest object at paul* :P

Nicoleise
14-06-09, 05:11 PM
Update:

I have some bad news to report.

This doesn't surprice me, Oneil - bearer of bad news.

Nah, just kidding :D Thanks for the update - too bad about Hoppah though, but untill we see the next release, we should just be happy that we got this awesome mod to begin with :p

O'Neill
14-06-09, 08:44 PM
Thanks for the update - too bad about Hoppah though, but untill we see the next release, we should just be happy that we got this awesome mod to begin with :p

That's true. I'm happy with the current mod. :)

Another update:

Hoppah figured out the problem is the video card. He ordered a new card and expects to receive the card some time next week.

Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=84416)

Tim
15-06-09, 01:25 AM
Sweet, thanks for the update, maybe the map will only just have a week or so delay then expected, unless it's something else that's causing it. Oh... sry..!! :p

I have to agree though, this Mod is nice and the additions he's added so far.

goodiebag
27-06-09, 09:54 PM
lol yeah paul wow over 4,214+ posts that must be something :P

Mike
28-06-09, 02:07 AM
:offtopic: :spamsign:
Please stay on the topic of the thread ty ;)

Paul
28-06-09, 12:09 PM
:whs: ty bt please in future comment only on the tread topic. :)

O'Neill
05-07-09, 05:08 AM
Update:

Hoppah still hasn't received his graphics card. The website he ordered from offered a replacement card and he hopes the card will arrive some time next week.

Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=5895&view=findpost&p=87173)

Tim
05-07-09, 08:42 AM
:lol: So what happens if he doesn't receive the "Replacement Card" ...? :p

Thanks for the update O'Neill.

O'Neill
06-07-09, 03:16 AM
:lol: So what happens if he doesn't receive the "Replacement Card" ...? :p

Well, he'll have to buy his card from another place then. :p Hopefully that won't be necessary.

Tim
06-07-09, 11:32 AM
Yeah hopefully... if this happened to me I'd be going to another place and want my money back... :(

O'Neill
08-07-09, 03:02 AM
Yeah hopefully... if this happened to me I'd be going to another place and want my money back... :(

True. I'd do the same. In this case however, it's not necessary because...

Update:

Hoppah received his new graphics card and work on the mod is resuming. :D He also posted some new screen shots. They look impressive. :D

Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=5895&view=findpost&p=87535)

Paul
08-07-09, 05:16 AM
Thats great that he hass got all going again, however im a but puzzled as i thought Tim was going to send hoppah his graphics card due to him not using it much? :s




:p

Tim
08-07-09, 08:31 AM
:o ... Well I didn't get that Memo Paul, thought you told me there was an extra one you were going to send him... :lol2:

EDIT: Like the screens so far of the new map, can't wait until it's finished, will have to install 911FR again so I can play it once it comes out. :D

Nicoleise
08-07-09, 04:44 PM
Seeing that SubWay sign on the Stripmall, makes me crave one of their great baguettes. :p So as far as realism goes, it passes my food test :D

O'Neill
09-07-09, 02:59 AM
Seeing that SubWay sign on the Stripmall, makes me crave one of their great baguettes. :p So as far as realism goes, it passes my food test :D

lol The food places look great but you really can't rate their food. Well, not in game at least. :p

Tim
10-07-09, 01:31 PM
I'm sure the food in game tastes... like plastic... ;) *Slaps nico for starting to lick the screen* :D

Nicoleise
10-07-09, 03:58 PM
*looks at Tim with offended look in his eyes*

I would NEVER lick my screen dude! :o

*continues to eat pieces of the keyboard*


:D

Tim
10-07-09, 07:47 PM
Sure... What are you doing... *Grabs biggest piece of keyboard left and slaps nico with it* ... Dang... You like to get hit huh...? :lol2:

*Sees the anger in Nico's Eyes then takes off running out the door faster then he's EVER ran before... grabbing some cookies on the way out...* :D

Paul
10-07-09, 09:25 PM
Warning :nospam: ......... :)




and i know what your thinking, i am a fine one to talk. rofl ;)

Tyrope
11-07-09, 02:11 AM
and i know what your thinking, i am a fine one to talk. rofl ;)
dude, get outta my head!

Any1 up for a game of Em4 can always Xfire me... that includes a (probably crashing) LA mod game.

Paul
11-07-09, 12:06 PM
dude, get outta my head!

Any1 up for a game of Em4 can always Xfire me... that includes a (probably crashing) LA mod game.

would love too, cept mine doesn't work anymore... :mad:

Tim
11-07-09, 12:09 PM
Why not Paul... or does your PC just not like you any more...? :P :joke:

O'Neill
12-07-09, 04:38 AM
lol The jokes are a bit :offtopic: don't you think? :p

Check out this new screen shot (http://forum.emergency-planet.com/index.php?s=&showtopic=5895&view=findpost&p=88061) Hoppah posted today. It's another food place but next to a gas station this time. :p

Tim
12-07-09, 10:32 AM
Sry O'Neill :p

Oh nice screen shot... :D *Pulls into drive through only to find they've just closed due to food violatioins... dang it...* :lol2:

Tarek
12-07-09, 10:47 AM
Good to see that he got back to work on it. Seems like its going to be a mind blasting map!

Nicoleise
12-07-09, 02:47 PM
It would be truly awesome if some of the more advanced missions from singleplayer would be added to multiplayer.

Like the General Convoy thing - imagine that with more players, and some dynamic AI, like terrorists entering the map somewhere as "suspecious vehicle" and then having to stop them before they reach the convoy, etc. :)

Also some more storyline missions like polluted water due to oil spillage, and also some more realistic features like a clean up team after a traffic accident, where you have to leave some cones or maybe a police car to make it secure for the cleanup to do their job - if not, another accident could follow. Dynamic roadworks that move throughout the map, and car accidents at road works with cue ups to follow.

Nah, I think I'm dreaming now. :p

Tarek
12-07-09, 09:51 PM
hahahaha lol Nice thoughts though :D

You know the map mod someone made is actually pretty good too! It added lots of new missions and the map is complety changed so its pretty nice :D

Tim
12-07-09, 10:42 PM
Yes that would be nice, but too much work Nico... :p

O'Neill
13-07-09, 02:52 AM
Yes that would be nice, but too much work Nico... :p

I think Hoppah would agree with you, Tim. :lol:

Another screen posted today. Two new civilian cars to be added to the map.

Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=5895&view=findpost&p=88121)

Tim
13-07-09, 10:00 AM
:s I don't see the post you're referring to... maybe the link is wrong..?

Tyrope
13-07-09, 10:06 AM
wow, nice cars... i like the top ones :)

Tarek
13-07-09, 02:20 PM
yeah but the fords look a little bit more wider? lol

Nicoleise
13-07-09, 03:48 PM
Yeah, but they were though. :) Alot of the old american cars were huge, because the americans could only drive whilst sitting in a couch, rather than normal seats. :D

The fact that the older cars are very boxy in their design too, doesn't excactly help the outcome. ;)

O'Neill
13-07-09, 07:11 PM
:s I don't see the post you're referring to... maybe the link is wrong..?

The link works fine. You sure you weren't half asleep when you looked in the thread? :p

Yeah, but they were though. :) Alot of the old american cars were huge, because the americans could only drive whilst sitting in a couch, rather than normal seats. :D

The fact that the older cars are very boxy in their design too, doesn't excactly help the outcome. ;)

Well, most of the big cars are SUVs now. The passenger cars are sleeker and smaller now.

Tim
13-07-09, 09:03 PM
Yeah I see it now, wasn't on my PC earlier why I couldn't see it. Like the 3 cars in the back row better.... more modern... :D

O'Neill
15-07-09, 03:35 AM
Update:

New screen shots featuring an overhead view of the map so far and some buildings.


Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=5895&view=findpost&p=88592)

Tim
16-07-09, 08:09 PM
Looks, good can't wait. Thanks for the update once again O'Neill :D

Oh and Btw, I have EM4 installed now, however, don't have time atm to install LA MOD etc... but will try to do that on Sunday when my next off day from work is. :)

O'Neill
22-07-09, 04:41 PM
Update:

New pictures and a video of a new unit has been released. The unit is a tiller, which is basically another version of a ladder truck except it has the ladder as a trailer attachment and it can't reach windows at the moment, so for now it can only be used for fighting fires. The tiller will not replace the existing ladder and will be added as a new unit to be released with the new freeplay map.

Pictures of the tiller (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=89670)

Post with video link (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=89779)

DodgeViper
23-07-09, 12:30 AM
W00t I've got the game 1st I'll need to get used to the speed and stuff in game :) and then I'll have tio try this mod.

Tyrope
24-07-09, 10:22 AM
lol, dodge, if you need help with the vanilla.. i'll happily guide you ;)

O'Neill
24-07-09, 10:19 PM
Update:

There will be a couple of more, but smaller changes/additions to v1.9:
- Firemen will now enter vehicles after using the rapid deployment command to detach the hoses.
- Deck gun can not be used at the same time as the hose connections anymore.
- Fixed/Added 'arrived on scene' radio command.

I'm kind of disappointed that the water cannons on the engines will be disabled while hoses are attached but I do like the "rapid un-deployment" for detaching hoses after a fire is put out. It would definitely save time and allows quick deployment to another fire elsewhere. I'm looking forward to hear the radio chatter of units arriving on scene. :)

(Correction: A poll has been opened to the public to see how many people would or would not like to have the cannon disabled while hoses are attached. Link to poll here (http://forum.emergency-planet.com/index.php?showtopic=7367).)

(Poll results are in: Cannon will not be disabled while hoses are attached)

Thread Post
(http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=90200)

O'Neill
10-08-09, 02:24 AM
Update:

Some new screens added.

Thread Post (http://forum.emergency-planet.com/index.php?showtopic=5895&view=findpost&p=93208)

Tim
10-08-09, 04:57 PM
Sweet, thanks for the update once again O'Neill :D

Mike
10-08-09, 06:12 PM
Interesting new stuff, will be nice when it comes out hehe

Tim
13-08-09, 01:33 PM
Yep, I get dibs on the new firetruck though... before anyone else gets it blown up haha :p

O'Neill
13-08-09, 04:35 PM
Yep, I get dibs on the new firetruck though... before anyone else gets it blown up haha :p

lol Why is it that your cars get blown up? :p

Another update:

An overhead screenshot view of the map with buildings added. Looks pretty cool.

Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=5895&view=findpost&p=93806)

Tim
13-08-09, 04:54 PM
It's because the radiator keeps breaking and overheating :( :lol:

Thanks for the update as always, it does look nice, can't wait until it's released.... :D

HellSpawN
13-08-09, 06:41 PM
Yeah can't w8 to play on new maps and with new models xDD

O'Neill
20-08-09, 03:55 AM
Update:

Expected release date for the mod is September/October '09. Check the first post of the forum topic in the link below for all updates.

Thread Link (http://forum.emergency-planet.com/index.php?s=&showtopic=5895&view=findpost&p=71991)

Tim
20-08-09, 04:44 AM
Wow, it looks awesome. Wish I could play it now... :D lol

O'Neill
30-08-09, 03:37 AM
Update:

A new chase command for police vehicles has been added. This command allows police cars with officers to conduct traffic stops on civilian vehicles and issue speeding tickets. You get $300 for each ticket issued. Traffic stops can also be done on suspect vehicles, which will force the suspect to exit the vehicle and either surrender or get shot. Check the link below to see the video. It's pretty cool. :D

Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=96964)

Mike
30-08-09, 05:24 AM
Thanks for informing us of the update, cant wait to actually try it

Tim
30-08-09, 06:37 AM
:D *Sees money signs...* :D :whs: Thanks for the update O'Neill as always.

Nicoleise
30-08-09, 09:11 AM
Update:

A new chase command for police vehicles has been added. This command allows police cars with officers to conduct traffic stops on civilian vehicles and issue speeding tickets. You get $300 for each ticket issued. Traffic stops can also be done on suspect vehicles, which will force the suspect to exit the vehicle and either surrender or get shot. Check the link below to see the video. It's pretty cool. :D

Thread Post (http://forum.emergency-planet.com/index.php?s=&showtopic=233&view=findpost&p=96964)

Actually, it's not new. :)

In the Winterberg mod, you get various "disturbances" like a car running a red light or playing very loud music, and you then dispatch a policecar that pulls the suspect car over and warns/fines them. :)

Never the less, a great addition to the LA mod, and it's gonna be real joy to play I'm sure.

Thanks for the always-up-to-date updates, Oneil. :)

Tim
30-08-09, 12:18 PM
Come on Nico... it's new to the LA MOD, as we only play that one. That's what he meant. lol

Thanks for the notice anyway, looks like a nice addition, as long as it doesn't bug out and cause something to mess up. :lol:

O'Neill
26-09-09, 09:45 PM
Version 1.9 has been released! :D For the download link and a list of changes and additional features in v.1.9, see the link below.

Thread Post (http://forum.emergency-planet.com/index.php?showtopic=233&view=findpost&p=103411)

HellSpawN
26-09-09, 11:10 PM
GREAT :D

Thanks O'Neill :)

Mike
26-09-09, 11:16 PM
YAY :D, downloading...............I know it prob. wont be anymore stable but all those cool new features are pretty exciting to try out.

O'Neill
27-09-09, 12:59 AM
It seems a number of bugs have been discovered. One I discovered is that civilian vehicles at certain locations don't turn around when redirected. They just sit there. A patch has already been released to address fix some of the bugs but the redirect bug isn't one of them. I think additional patches are expected. See the link below for the first patch.

Edit: Game crashes to desktop after about 3 or 4 minutes of game play. Game doesn't crash after the mod was reinstalled along with patch. Traffic jams are longer and still a problem.

Thread Post (http://forum.emergency-planet.com/index.php?showtopic=8164)

Tim
28-09-09, 06:48 PM
Thanks for the notice O'Neill will try it out ASAP, downloading it now and the Patch. :)

O'Neill
01-10-09, 04:08 PM
Another bug I've seen and been reported: Redirected cars can't be redirected again. That becomes a problem when there's a traffic jam. Besides traffic problems, the ambulances can't find their way out of the hospital parking lot when attempting to go on patrol. That has been reported as well. Looks like Hoppah has a lot of things to fix in his next patch.

Update: Patch 2 has been released. Check link below for download.

Patch 2 fixes the following bugs:
- Fixed intersection where traffic got stuck on the new map
- Fixed physics of the pawn shop building on the new map
- Fixed several issues with the chase command
- Fixed rain which never stopped in freeplay mode
- Fixed diver not being available in mission 7
- Fixed HAZMAT squad parking problems at FS2

Patch 1 (included) fixes the following bugs:
- Fixed missing building on the new map
- Fixed physics of Wal-Mart building
- Added icons to the minimap of the new map
- Added traffic lights to three intersections on the new map
- Trailer of the tiller is invulnerable to fire now

This patch updates the mod to: v1.9.2

Thread Link (http://forum.emergency-planet.com/index.php?s=&showtopic=8164&view=findpost&p=105382)

Download Link (http://www.losangelesmod.com/Los_Angeles_Mod_v1-9_patch_2.exe)

Made a new screenshot. I parked an LAPD patrol car at McDonald's. :p
http://i184.photobucket.com/albums/x221/hawkeye5955/911-First%20Responders/Em42009-10-0117-18-52-40.jpg

HellSpawN
02-10-09, 12:29 AM
Downloaded and intalled, thanks again m8 :)

Mike
02-10-09, 03:11 AM
Cool will get now.

Oh btw if anyone wants to join that plays the LA Mod, started a xfire group for us die hard la mod ppl

http://www.xfire.com/communities/em4911frlamod

Tim
03-10-09, 08:09 PM
Thanks for the update O'Neill as always. I just downloaded it and will check this out soon I hope.

HellSpawN
15-10-09, 10:22 PM
So, any news of new updates or smth? :P

O'Neill
16-10-09, 08:35 AM
So, any news of new updates or smth? :P

Well, there isn't any news of new updates. I think usually Hoppah releases two patches and then works on the fixing the bugs if he can.

I did notice the traffic problems are better now except for the redirecting. It seems redirecting is a big source of the traffic jams, as redirected vehicles will try to make a left turn from a right lane. For now it's best to avoid using the redirect command on the new map when possible. The ambulances can now find their way out of the hospital parking lot to go on patrol, so that seems to be fixed.

Silencer213
16-10-09, 01:27 PM
I ain't no profi in LAM, but the fact that I've got once an arson on the new map.... and before cops were able to get him (where I must admit I like the option to tell the vehicle to arrest the criminal directly), half my city was on fire.
Then with FD all around the place, tending to fires, which were spreading faster than a candy in a nursery, I didn't pay much attention to PD, so, I've had a total chaos on all the roads.
Vehicles were constantly driving in a collision course, so that they jammed the others which lead to stopping traffic along all main streets, which in retrospect lead to blocking traffic on all side roads...
There's a main disadvantage in the game as a whole, that you can't remove "okay" vehicles from road... like you do with wrecks. Or that you can't block one lane and direct the cars to the other (cause the cars, go there anyway and then just stop infront of the obstacle).

Or maybe I'm just missing something somewhere. :s

O'Neill
17-10-09, 02:19 AM
It can be a bit confusing and crazy if you're not used to the fast paced gameplay with or without the LA mod. It just takes a bit of practice and observation.

Silencer213
17-10-09, 02:50 PM
It can be a bit confusing and crazy if you're not used to the fast paced gameplay with or without the LA mod. It just takes a bit of practice and observation.

Yeah... or a 2nd, 3rd or 4th pair of hands. :p

Nicoleise
18-10-09, 05:59 PM
For dealing with fire in LA mod, the important thing is not to spray directly at the fire, but rather as in real life to prevent the fire from spreading. :) That's probably the best tip I ever had about 911:FR/EM4

Also, I think most will know me as the insane dude with all the police units (or just the insane dude, but that's another story). My point is, you should always deploy especially police units scattered across the city. I always avoid the patrol option because I use the vehicles for various purposes, so I need to know where each vehicle is. But parked cars around town gives you the option to apprehend criminals very fast. The only crimes I dont stop within seconds are fights or riots. Pickpockters usually make it about a block, thieves in stores usually make it to the door of the store, car thieves manage about half a mile of driving, while things like riots or demonstrations, where I deploy water cannon and SWAT teams usually have an ETA that is slightly longer, so instead I deploy normal police cars around the incident to divert traffic to avoid a long line of cars exploding one by one due to a molotov cocktail.

My "rule of thumb" is to have atleast 4 policecars with an ETA of less than half a minute to anywhere on the map. This may sound like a lot, but once the incidents are rolling, you'll be exstatic that you had that extra policecar hanging around for a murder in the A.O. whilst you were also dealing with a traffic accident and a car thief. Also because you cannot control the direction the suspect takes, so it's nice to be able to intercept him wherever, or to efficiently contain toxic fires so no civilians can enter the area, and for tasks like this you need ALOT of manpower.

Also worth to remember is the diversity of the units in LA mod, i.e. the police can put out car fires, so that's yet another advantage of having them all over the place. I also usually have the Heavy Equipment Squad vehicle on standby with a diver and 3 FF/Paramedics as a designated vehicle for traffic accidents as it has lights on so I can see what is going on, and because it has exstinguishers and jaws of life, and it has an excellent speed.

If you think about the game, and try to prepare in advance for all kinds of incidents, then the game turns really easy.

I hope those hints kinda helped you out. :)

O'Neill
18-10-09, 07:27 PM
With the new map, I've drastically reduced the number of patrolling cars to just one police car and one EMS Supervisor car. I also stationed more police cars around the map than I did on the old map. Like Nicoleise said, it's pretty easy to get a handle on events once you know where it occurs frequently.

Edit: Hoppah is considering the possibility of adding a LAPD or LASD K9 unit. You can vote on which law enforcement branch to have this unit. See the link below.

Thread Post (http://forum.emergency-planet.com/index.php?showtopic=8590)

O'Neill
26-10-09, 07:42 PM
Update: A new thread for LA mod v2.0 has been opened. Two new features introduced to the mod have been revealed so far: LAPD K9 unit with a K9 Crown Victoria as the transport vehicle and yellow tarps to cover dead bodies. The police dog can chase and attack people. The tarps can be used by all LAFD personnel and most police personnel. They are automatically deployed when a body is checked and determined to be dead. However, after the tarp is deployed the body can only be picked up and transported by coroners. More details in the link below.

Thread Link (http://forum.emergency-planet.com/index.php?s=&showtopic=8699&view=findpost&p=113826)

Tim
26-10-09, 10:29 PM
Cool, thanks for the update O'Neill :D