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Nicoleise
19-10-07, 10:21 PM
Okay, this may sound REALLY advanced, but I don't think it is. I'd be delighted if Matt could have a look at this, when he has the time for it. Only because he was the one making the Post Monitor I suggested a while back, so I'm guessing he's the one doing all the programming.


My idea :

We all know, that in the clan server page, we can see whoever is online. Today I noticed maddog being on, hence I immediately got on there, and took action.

Then I got to thinking. If we're able to get the playernames from the server to our hp, that's the biggest problem solved in creating an alarm system.

So how about this :

When you arent logged in you get this pop up thing saying you need to register. Make something that pop ups like that, if a match is found between player name or even better player IP, on either server, with anyone on our bad players list ?

"all it takes" is to make a database of the bad players, so it's indexed, and then program the popup to react, if there is a match, showing playername, IP and server. :)


I think that'd really boost our effords here, but what does the GL think ? :)


//Nicoleise

IrishKnight
20-10-07, 03:54 AM
im no GL or programmer.. yet... the latter of course... i mean but it does sound good if possible...

Enders
20-10-07, 05:13 AM
So you're saying that if they visit our forums we will be able to track their IP?

Ace
20-10-07, 07:50 AM
ahhhh just ban his name for the love of god, then nic will stop making threads!!!!!!! :lol::rolleyes:

nah, but maddad should be honoured, think he gets mentioned more than me on this site now:mad:

Nicoleise
20-10-07, 10:16 AM
Ahw, the spam queen sees the attention on her slipping ? :D lol, j/k mate.


I'll be more clear, by using an example.


Yesterday maddad went on the coop#1. There were no admins present. Out of the spur of the moment, I decided to check the server list, and noticed him. But how about this happening :

Maddad connecting to server #1. When he's connected, his name is sent to the forums, on the server list. That's what happens as it is. Now what I would like, is that every slot in the server list is matched with a database, containing all our banned players, or even better, compares with two databases : banned players and players being reported.

Then, if a match is found (maddad would be in our ban database obviously, and all the sudden, that name connects to the server with a new IP), an active object, like the little reminder to register or log on, could appear somewhere in the window that our members are browsing, saying something like "[Playername] on [Servername] is in [database name].". That would for instance read

maddad is currently connected to sog-team.co.uk server. This player is in the banned players database.

It is possible for sure. The tricky part is to get the info out of the swat server, and onto the homepage, which has already been done since we can see the player names in the server page on these forums. Now it would "just" be a matter of making a code, that scans every slot on the servers, and compares it to a database, that we'd have to make.

It would also be a great tool, since we could have that database as a request form on the forums, along with a print version, so you could enter either name or IP, and the request form would look up to see if the player had a history, as well as always being able to have an UPDATED version of the bad player list.

Codes could also be made, that allowed GLs to just add a player to the database via a formfield, putting in player name and IP and possible alias seperated by a comma for instance. In the recent case with VegetaFR, that also used 3 other aliasses, you'd just need to put in VegetaFR, IP, and then aliasses seperated by commas. Then the database would make the required entries itself, and he would be alerted to us, on either of his known aliasses.

It'd also be simple to add a new IP to an already banned player.

It takes a little developing, but it would be a really powerfull tool, that I'm sure we can benefit from in the future. :)

I dont mind helping with some of the work, but I'm no programmer, so I cant be making the codes or anything. I may be able to make the actual database though.

I hope it's clear, if not feel free to ask again :)

//Nicoleise

Wes
20-10-07, 06:26 PM
What is the point exactly of this.

Nicoleise
20-10-07, 06:51 PM
The point is to be more efficient at keeping out those who are on our ban lists, and changes IP. Amazingly, people are dumb enough to keep using the same name, so with this we could use that to our advantage.

Another catch on it, is that our ban lists, and our bad players list would be more updated, as it could be configured to add IPs automatically to playernames, or similar. :)

//Nicoleise

Enders
20-10-07, 07:23 PM
Ah, I see how this works now.
I think that would be pretty useful, but I don't think Matt has enough free time atm to create such a code :)

DeKA
20-10-07, 07:43 PM
sure it will work ... but not on dynamic ip's :(
ahhh yeah some of them are http://i222.photobucket.com/albums/dd36/sogdeka/censored.gif to use their banned nicks - so in this way it will be useful too

Nicoleise
20-10-07, 07:55 PM
It will just excactly work on dynamic ips, because it'll match the player name, not the IP.

So if we ban Player one, with IP 1.1.1.1, and he comes back named Player one with IP 2.2.2.2, then we would be alerted.

I agree to Enders, and it's not something I wanna see right this instant. It's more like an idea for an improvement, that Matt could puzzle with, if he liked. :)

Just as my idea with the Postmonitor was, although he had that done in like 24 hours :D

//Nicoleise

DeKA
20-10-07, 08:26 PM
yeah on my way i was thinkinking about some kind of stuff like you wrote about - it will be very useful; and btw if there will be a possibility to add all banned ip's it will be great cause there is more then 80% that if i will see ip begin with xxx.xxx.ooo.ooo and ip xxx.xxx.xxx.xxx. ip is banned so i will be alerted to pay more attention to this player :p they can change their ip's but first 3 # are always the same cause of isp ip's range

Nicoleise
20-10-07, 08:31 PM
Yup. I'm always 83.73 for instance. :) Usually the two first groups are the same, although at some really huge ISPs, they only reserve the second group partically (IS.Pxx.xxx.xxx, where ISP is the fixed digits from that ISP).

What I'd like to see is a database, with all that that carries with it, basically. Meaning you can arrange players or search players by both name or IP. It could be made so that it stores last 4 known IPs + the new one it detects, meaning 5 IPs per player too, but I think that's too much. Just the know IP, and the newly found one. :)

Alot of work, and alot of though goes into this, but at first, I'd just like to know if the idea rocks or not. :p

//Nicoleise

DeKA
20-10-07, 08:35 PM
for me?? yeah mate yeah it rocks

Matt
30-10-07, 07:59 PM
Great idea, ill work on it now :D